Tobosoksini Games

Creating Worlds. Developing Tools. Teaching Unreal. Inspiring Stories!​

Years in Unreal Engine
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Featured Games

* Case Mockup by Xvect intern on Freepik

Head North: The Inevitable

Stranded in hostile terrain after ejecting from your doomed jet, you must survive as a Russian pilot battling injury, fatigue, and relentless enemies in this slow-burn, first-person survival action.

Fab Marketplace Picks

Asset Naming Convention Keeper

Ensure your Unreal Engine project remains organized, efficient, and easy to manage with Asset Naming Convention Keeper—a powerful tool designed to automate and enforce best practices in asset naming.

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The product is rated as Fantastic on Fab Marketplace

Beyond the free item, discover our full range of paid plugins and asset packages on Fab Marketplace.

On-Demand Unreal Engine Learning Content

Solo Dev Version Control in UE5 with Git & GitHub

The Easiest Way to Use Git & GitHub with Unreal Engine 5. A Visual, No-Terminal Guide for Solo Developer (Windows Only).

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The Story Behind Tobosoksini Games

We’re men with names. My name is Jamal—an indie game developer, Unreal Authorized Instructor, and lifelong gamer from Amman, Jordan. By day, I work as a senior C++ developer and 3D generalist. By night, I’m building Head North: The Inevitable, teaching Unreal Engine, and creating tools and plugins for developers.

Games have been part of my life since the ’90s—from the Family Game and Panasonic 3DO to the PS1. Playing Metal Gear Solid in 1999 sparked a love for immersive storytelling that never left me. In 2020, inspired by a video from indie dev David Wehle, I committed to learning Unreal Engine every day, and Tobosoksini Games was born—a one-man studio named after a nickname for my daughter.

Tobosoksini is more than a studio; it’s my personal journey of turning passion into projects—making games, teaching developers, and sharing knowledge with anyone who dreams of creating.

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