Blueprints Were Never the Problem. Serialization Was.
Point a coding agent at a mature Unreal Engine 5 project and watch what happens. It reads your .cpp files fluently. It understands your module structure. Then it hits the part of the codebase where the actual game lives, and it goes blind. Not because the logic is complicated. Because the logic is stored in
Blueprints Were Never the Problem. Serialization Was. Read More »










