Tobosoksini Games

Unreal Fest Chicago 2026: A Dream with Challenges

When Epic Games announced that Unreal Fest Chicago 2026 would take place from June 16–18, my heart skipped a beat. The email invitation promised three days of sessions, networking, and the much-anticipated State of Unreal keynote on June 17. For any Unreal developer, this is the kind of event that shapes careers and sparks inspiration. […]

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Price Cut and Player Drop: What Cuffbust’s Debut Teaches Developers

Cuffbust hit the scene with a burst of excitement. Its core idea was strong, and plenty of players jumped in right away. However, that early momentum quickly ran into trouble. Limited content, technical hiccups, and a surprisingly fast price drop made for a chaotic first week. It’s a launch that offers some clear takeaways for

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500 Wishlists and Counting – A Milestone for Head North: The Inevitable

Today marks a small but meaningful milestone for Head North: The Inevitable — the game has reached 500 wishlists on Steam! When I first began developing Head North, I honestly didn’t know what kind of reception it would get. As an indie developer working late nights after my full-time job, every wishlist, every comment, and

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An Epic First: My Experience at Meet Up – Turbo Rush

It all started with an email. I opened my inbox to find an invitation from Epic Games—a chance to attend Meet Up – Turbo Rush at Bikers Village, Amman. The event promised exciting activities, workshops, and an opportunity to connect with the community. As someone passionate about gaming and innovation, I knew I couldn’t miss

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Turning Setbacks into Success: My Journey to Publishing ‘Dynamic Closing Credits’ on Unreal Engine Marketplace

As an indie game developer, I’ve always been passionate about creating unique and valuable tools for the gaming community. My recent journey of submitting a product to the Unreal Engine Marketplace has been a testament to perseverance, learning, and growth. After my first submission was rejected, I used the feedback to refine my approach, which

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My First Unreal Engine Marketplace Submission: A Learning Experience

Being as a hobbyist indie game developer, I’ve always sought opportunities to showcase my work and reach a broader audience. Recently, I took a significant step in that direction by submitting my first-ever product to the Unreal Engine Marketplace. Excited and hopeful, I eagerly awaited the outcome, only to receive an email that would turn

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Chris Zukowski and the Evolution of Indie Game Development Standards

In the dynamic realm of indie game development, Chris Zukowski, the mind behind Two Star Games, has left an indelible mark by reshaping standards within the industry. At the forefront of this transformation is his groundbreaking creation, “Choo-Choo Charles,” a game that not only challenges the norm but also paves the way for solo indie

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Balancing Act: Juggling Game Development, Fatherhood, and a Full-Time Job

Hey fellow gamers and developers, It’s been quite a journey working on my indie game, Head North, and I wanted to share some insights into the challenges I’ve been facing lately. As many of you know, game development is a demanding and time-consuming endeavor, and when you add a full-time day job and the responsibilities

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